The bones are there to do something truly enhanced with the core game. (Picking stealth in one mission would mean missions/story down the line played differently, for example.) Tie it to the different way you could choose to do heists and stuff online. And make sure it's not picking dialog options, but how you attack scenarios/missions. Maybe give us some Mass Effect-like ability to make decisions in missions that make the rest of the story play out differently. Make this more OUR story than ever before. Pull a Saints Row and have the main character be a character, yes, but have them be fully customizable by the player. Make the big expansive story the long time fans expect, but make it fully playable in, say, 4 player co-op. I mean, it doesn't need to do a ton to improve the formula and incorporate what they've learned from GTAO (it's so old there are simple things it could try and do that would change a lot). The good news is that the firm is finally listening to fan feedback for GTA Online, and will roll out a slew of necessary improvements later in the summer. While the recent PS5 port of the 2013 open world classic is excellent, it’s beginning to show its age, and a sequel is long overdue. Meanwhile, last year’s GTA Trilogy was critically panned, and while it has improved over the past few months, it’s still not as good as it could and should be.Īll of this, of course, serves as a backdrop to its ongoing reliance on GTA 5. Disgruntled Red Dead Online fans are planning an in-game funeral for the multiplayer mode, as Rockstar redirects resources elsewhere. To be honest, it’s not been the best period for the juggernaut company. The studio – which admitted this week it’s effectively abandoning Red Dead Online – said that it understands “more than ever the need to exceed players’ expectations and for to be the best it can possibly be”. Making lavish, cinematic stories costs hundreds of millions of dollars-an investment that might seem less valuable as multiplayer continues to flood endless money into its coffers.It’s been almost a decade since GTA 5, and developer Rockstar is perhaps beginning to feel the pinch. Could Red Dead Redemption 2 be the last example of a Rockstar game with a traditionally structured, expensively produced, self-contained story? I hope not, but I can imagine a future where the developer drifts away from this kind of experience. I get this from a business perspective, but as someone who'd rather play a singleplayer story, this was a disappointing new direction.Īs I imagine this theoretical GTA 6, where single and multiplayer are combined or share the same space, it makes me wonder if more time and resources will be put into the online side of things. In GTA 5, GTA Online became its primary focus-presumably because it makes so much damn money. After raising the bar with GTA 4's superb Ballad of Gay Tony and Lost and Damned DLC, Rockstar suddenly gave up on singleplayer expansions. But what does this mean for people who have no interest in multiplayer? I like dipping in and out of GTA Online occasionally, usually when new content drops, but I'd much rather have a traditional Rockstar singleplayer experience.
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